Spell animations are missing their respective colors i. Very occasionally manages to boot but graphical issues too extreme to be playable. Missing main objects during gameplay. Requires texture framebuffer enabled to avoid epileptic seizures constant flicker! Only problem is graphics glitches on the title screen.
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Very occasionally manages to boot but graphical issues too extreme to be playable. Runs perfectly without glitches or lags.
We don't want to discourage other people forking and working on the emulator; however, 1.1 unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion.
There is a high chance of getting a code dump error during boss battles. Very playable, almost flawless. There are minor slowdowns at times and minor graphic glitches when camera zooms in front view of your Pokemon; Missing some artwork when choosing type of game to play; sometimes Pokemon iwi64 white texture.
Works fine on Dynarec, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.
Runs slow on pure interpreter. Menu and HUD are great.
Wii64 Compatibility List - WikiTemp, the GBAtemp wiki
Only issue is it's missing some objects and sprites while in-game. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu.
There is a grey box floating around and sometimes covers whole screen. Still if you wish to work past this, you can use methods described here to speak to the Ghost Goron And other invisible characters and here to climb the mountain. Minor errors on the menu text. Only problem is graphics glitches on the title screen. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

Darkened select menus and homescreen. Slowdown when loading or with intensive scenes. Turn FB Textures on needs vwii overclock on wiiu to stop framedrops, works on rice and glide but glide works much better since you can turn on fb textures, on rice there are no fb textures, also while glide fixes the grass textures on the floor it breaks some other textures like fences,flowers and such and wii6 the top let of the screen there is an issues where it shows conker models running for whatever reason so just use glide build for 1.11 game.
ON rice menu works fine but ingame all you see is the background, its only playable on not64 with fb textures set to ON since no sii64 glitches on the races there.

Rice is a mess full of stretched tvertices, on glide it works aparently perfectly on normal adventure mode,on adventure two mirrored tracks is unplayable due to a huge graphical glitch and inverted controls.
Disabling scale pitch will fix lowered audio, some minor camera isues.

11. Game has graphical glitches and top part is slightly cut as if it didn't fit on screen. Not64 is an "experimental modification" of Wii Rice only glide is full of errors, game runs perfectly besides main menu glitch, the game runs abit slow and needs Cpu Clock dividers ported and vwii overclock for better performance. Does not start in Dynarec, use intrepretor and after the game starts switch to dynarec and it works perfectly.
Wii64 beta 1.1 wad
However, the entire game has not been tested. Normal game tested only works with rice. It starts and runs on Dynarec, but while in-game, background mixes with everything. Games that mostly work but with more serious but playable bugs, or random lockups random doesn't mean lock up wii644 time at the same spot in the game.
Wii64 Compatibility List
Magnifying glasses have black box around them. Some minor graphic glitches you cant see the pause menu among other text, game plays perfect otherwise. Retrieved from " https: Black screen on boot.
Runs in interpreter mode under 0. Unlocked all character and stages.
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